Most Realistic Fluid Settings in Blender – Part 1: Resolution


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First of a 3-part series of instructional videos / tutorials. The aim is to provide lots of little tips for getting the most realistic fluid simulations.

When I’m working on fluid simulations, I find the hardest thing to be picking the right resolution! It has to be a balance between getting a good quality render (which will also increase your render time, because of the higher poly count) and getting a nice, quick simulation that you can have ready straight away. So I created this comparison to help you finding a good compromise – by seeing how quickly the increasing resolution raises the simulation time, you can get an idea of which resolutions are worth investing the extra time into. After a certain time, the realism / quality gains aren’t worth it.

I’ve also included a tip for how to increase the quality of how the water looks, without increasing simulation time at all!

Let me know if there’s anything else you want included in the next parts 🙂

.blend files used in this video are from here:


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24 responses to “Most Realistic Fluid Settings in Blender – Part 1: Resolution”

  1. Wow I am impressed for sure. Still trying to figure out what software I want to go with to make products for the DAZ3D store. I know blender is cool and all that but I plunked down some heavy cash for LW 2015.   Any suggestions. Right now I am leaning more towards LW/ But it's really great to see animations like this done in blender.

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