Motion Capture Made Easy in Blender


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33 responses to “Motion Capture Made Easy in Blender”

  1. I highlighted my armature, then click Load and Retarget, and I get this:
    MakeWalk cannot use this rig because it has:
    object rotation
    object scaling
    Apply object transformations before using MakeWalk
    … How do I do that?

  2. rishi amarnani
    commented:
    "
    Guys if your character changed to a position where his legs were bent behind his head

    (after doing load and retarget), here's a solution:

    The solution is to select some options when importing the character.

    After clicking on file -> import -> collada, a window should show up for you to select the collada file.

    In this window, on the bottom left there should be a section of options called "Armature options".

    Select all three of them, and then import your character.

    It should work.
    "

  3. by the time I put this comment, the only option It seems to work for me is by copy-pasting., unfortunately, it doesn't work for 2.79c and 2.8(by the time 2019/1/28) but you can copy and paste the make human rig from an older version to the desired version.

  4. At least in Blender 2.79 you can import bvh files directly. If not available yet, go to user preferences > add-ons search for bvh and activate the BVH import module. Then simply goto File > Import > BVH and it will import the selected BVH file as skeleton with it's animation. Retargeting it to your own custom model is this way quite easier as you don't have to delete the makehuman mesh first.

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