MotionBuilder to Unreal Engine, Character Animation Retargeting Tutorial


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Truebones .BVH motions work perfect in the following programs: Poser, Daz3D Genesis 1 and 2, I-Clone X-Change, 3DSMax Biped, iPiSoft, Secondlife, IMVU, Blender, Lightwave, Hash, Ikinema, Bvhacker, Mixamo and more..

Truebones also come with compatible .FBX files for GAME animation developers that use the following programs: Unity3D Mecanim, Unreal Engine, Autodesk MotionBuilder, Maya, Mixamo, Adobe Fuse, and more…

TWITTER http://www.twitter.com/truebones
TWITCH http://www.twitch.tv/truebones
FACEBOOK https://www.facebook.com/TruebonesAnimationStudios/ For a free demo of Truebones Motions, contact Mr. Bones at peaklevels@yahoo.com Buy some TRUEBONES today, http://www.truebones.com/store.html

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11 responses to “MotionBuilder to Unreal Engine, Character Animation Retargeting Tutorial”

  1. Hi Mr. Bones. Is this can also be used for UE4 skeleton ? I have many chars rigged in Maya and they all math to UE4 skeletal, but i would like to use some of the bvh anims, thats why im asking..

  2. what if the animation to be imported is not characterized yet? I'm having a hard time to characterize an animation to import later to a characterized rig. Everytime I tried to do it it ignores the animation keyframes (I'm characterizing it manually because the bones are not following motion builder standard)

  3. Yo this tutorial literally saved my indie team game's life. Like what a relief, we spent countless days to weeks to months trying to figure out how we successfully going to apply mocap to.our characters, and this video brought life back to our game. Our game is driven heavily on coop combo mechanics. Thank you so much!!!

  4. hey sir i have a question how to enable root motion in motion builder like i import root motion animation on my character but motion builder make that animation on place animation i want to change that animation to root motion can u plz help me

  5. maybe I didn't follow quite right but whenever I try to import it tells me that it has failed to create the asset and import it… I'm not intirely sure how this continues to happen but maybe you have encountered something similar?

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