• Wednesday , 5 August 2020

New road textures for realistic 3d rendering

Code Canyon

https://i.ytimg.com/vi/Wvt9LvHZBDA/hqdefault.jpg



Ever wonder why it’s so difficult to make realistic roads in CG? It’s because up until now there hasn’t been a simple texture set. Get the new road textures from Poliigon: https://www.poliigon.com/search/recent/narrow/list/streets

Music is Sad Marimba Planet by Lee Rosevere: https://leerosevere.bandcamp.com/album/music-for-podcasts-4

source

3d Ocean

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29 Comments

  1. Poliigon
    January 20, 2019 at 09:52

    See them in action in the latest short film from Corridor Digital! https://www.youtube.com/watch?v=4ZX7HbkdZ_s

  2. YenYeRi ジェンジェリ
    January 20, 2019 at 09:52

    shup up and take my money

  3. Enrico Miageo
    January 20, 2019 at 09:52

    you made to much money with this shit..
    for years ago they are so many sites with high resolution textures for free and know everybody is selling that..but not for one price ..they sell this shit for monthly payments with this shit credits -.-

    so wtf is that ? i pay 120 dollar in a year wich is 12 doller per month and you give them only 120 credits and one texture coast 12 credits ?
    sry but this is not cool bussines…
    you make money out of the interest of the people and set the prices each other up.
    .
    one company is oriented to the next and everything gets crappier and more expensive ..

  4. Digital Zealot
    January 20, 2019 at 09:52

    I love that you're providing all of these textures for growing 3d artists and all the work you put in

  5. Sam GFX
    January 20, 2019 at 09:52

    Female Naked Basemesh Scanned 3D Model
    desirefx.me/female-naked-basemesh-scanned-3d-model

  6. Spinelli
    January 20, 2019 at 09:52

    What's the point in all this detail if every little surface imperfection is not backed up by true physics? A beautiful, imperfect, insanely detailed LOOKING road – while in terms of physics is just a flat, or mostly flat, plane – is the problem with videogames for the past 20 years….constant focus on "look at me" graphics and not true physics which, in the end, is what truly affects gameplay. This is why games today have insane graphics in a picture/screenshot but, in motion, things still look and behave totally videogame-ish, static, and "digital." It's why a game that tricks the brain into looking real in a screenshot, instantly looks fake as soon as you see a gameplay video of it.

    If it was me, we would still have "screenshot" graphics from the mid-2000s but every single surface/edge of every single rock/stone/pebble of the concrete would be truly physically modeled. That would create farrrrrrr more complex and deeper gameplay – just like real life – which would take 100x longer for the player to get bored of since there's such a humongous amount of depth to the gameplay and the environment.

    P.S. This isn't a criticism of your work or product, it's a criticism of the general mindset 95+% of human beings in the videogame industry have. Then again, in a capitalistic society, all that matters, all that's used to gauge success, all that keeps one alive is money/profit…and graphics is what sells, not physics, so I guess I can understand. If only we lived in a more genuine society.

  7. Mohammad Sadra
    January 20, 2019 at 09:52

    hi
    how combine any tetxure in blender?

  8. Junuh
    January 20, 2019 at 09:52

    I don't make 3D renders, but these ads make me want to start making 3D renders and buy your materials.

  9. Ogbachi Luke
    January 20, 2019 at 09:52

    LUMION 8 STEP BY STEP RENDERING.. https://youtu.be/LPZvd0R1DDI

  10. Mahmoud
    January 20, 2019 at 09:52

    How can I put them together in c4d ?

  11. Sample Dude
    January 20, 2019 at 09:52

    Is this the Blender Guru guy?

  12. Kushagra S
    January 20, 2019 at 09:52

    the cost

  13. nabeel sajid
    January 20, 2019 at 09:52

    any tutorials for cinema 4d

  14. JayJay Golden
    January 20, 2019 at 09:52

    I'm currently working on a tarmac road in SD and i've got this really neat compressed tightly packed 'pebble' thing going on, and now I want to 'flatten' them and make them look like they've been stuck together. Any tips?

  15. RockGamesBrasil
    January 20, 2019 at 09:52

    http://rockgamesbrasil.com/texturas-gratuitas/
    Texturas Gratuitas Para Jogos E Arquitetura!

  16. jonAthAn I rwin
    January 20, 2019 at 09:52

    whats 3D ?????

  17. Hadrian
    January 20, 2019 at 09:52

    If only you had a plan for poor students who have no money to use premium textures, but are still demanded to provide realistic renders.

  18. - KINGRITOS -
    January 20, 2019 at 09:52

    Rockstar needs to use these products for GTA 6 or I'm not buying it… That's a lie I'm still going to

  19. 22 subs with no video
    January 20, 2019 at 09:52

    BAPA GOBLOG

  20. CMDR lJITimate
    January 20, 2019 at 09:52

    how do you curve road textures without stretching them? I have looked everywhere but nobody explains how to do it

  21. BodyzHD
    January 20, 2019 at 09:52

    You need to add fainted paint to the road, cuz most roads dont have good maintenance when it comes to paint

  22. Jan Kadeřábek
    January 20, 2019 at 09:52

    The results are not realistic looking at all, sorry.

  23. pangsagoe
    January 20, 2019 at 09:52

    Blender guru ?

  24. Pheonixeye_1
    January 20, 2019 at 09:52

    Is that Andrew?BLENDER GURU

  25. Sanjay Singh
    January 20, 2019 at 09:52

    Andrew price love his voice

  26. fT1s :D
    January 20, 2019 at 09:52

    next time use quixel megascans

  27. Ray
    January 20, 2019 at 09:52

    450 man hours isnt alot. Say you have 3 people doing 40 hours a week, thats 120/h a week. So thats roughly a little less than 4 weeks. Dont get me wrong, the pack is beautiful and im sure its well worth it.

  28. Cyberization
    January 20, 2019 at 09:52

    3:08 is a great render — flawlessly communicative — very good presentation of work!

  29. mdimarov
    January 20, 2019 at 09:52

    Only for 399

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