Oil spill (Blender camera tracking test)


https://i.ytimg.com/vi/q08IwKE_IyU/hqdefault.jpg



First attempt at using Blender 2.6’s integrated camera tracking following Andrew Price’s excellent tutorial at http://www.blenderguru.com. I thought I’d also give the fluid simulator a whirl, which was far less successful. Barrel texture from http://cgtextures.com.

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