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Blender 2.69 Tutorial – Blender Basics & Tips – Part 1
https://i.ytimg.com/vi/SUG_8gSJ6wY/hqdefault.jpg In this tutorial I go over some of the basic elements of using Blender, particularly different modelling/building techniques. I also introduce a few tips and tricks along the way for more advanced users. Intro music Sardi (me) source
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Autodesk MAYA – 3D Modelling Tutorial – Blocking out a head
https://i.ytimg.com/vi/p0z3FdX0xrk/hqdefault.jpg A very quick and crude block out of a character head using polygon primitives and simple edge loops. source
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How To Get Started With Photoshop CS6 – 10 Things Beginners Want to Know How To Do
https://i.ytimg.com/vi/OjRqZiAgoHo/hqdefault.jpg In this episode of the Adobe Creative Suite Podcast, Terry White shows you How to Get Started With Adobe Photoshop CS6. See how to do the 10 things that beginners ask how to do the most including how to remove the background from an image and put it on a different background. Follow me…
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Blender Tutorial – A sample of Cycles Materials
https://i.ytimg.com/vi/ihjZuhd6nrY/hqdefault.jpg In this tutorial I explore a number of Blender Cycles material methods and discuss some of the detail behind node set-ups. Into music by Sardi (me) source
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Maya 3D – VRay – Chrome Metal Shader
https://i.ytimg.com/vi/u6KXxDOQHiw/hqdefault.jpg source
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A tour of Google's 2016 open source releases
[ad_1] Open source software enables Google to build things quickly and efficiently without reinventing the wheel, allowing us to focus on solving new problems. We stand on the shoulders of giants, and we know it. This is why we support open source and make it easy for Googlers to release the projects they’re working on…
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Managing data with Groovy: Lookups and accumulators
[ad_1] In my first article on getting started with the Groovy programming language, I left off with an example of reading a CSV file in Groovy. In this article, I’m going to move to a more idiomatic Groovy style (make it groovier, as some would say), cover the use of Groovy maps as lookup tables,…
