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Illustration of a bird flying.
  • How to create responsive web UI using bootstrap and CSS media queries

    https://i.ytimg.com/vi/hST1OgqD5WQ/hqdefault.jpg Download the source code: http://bbarters.com/resource/35 source

    July 16, 2016
  • 3D Modeling Head From Reference Maya 2016.

    https://i.ytimg.com/vi/ikV28UJcCvE/hqdefault.jpg This is a beginner’s tutorial for modeling a head alone (no body) using photo references. Please note that this modeling process is just for following a reference and not for video game. There are many approaches to 3D modeling. You can start with a cube, add edge loops and model that way. I like…

    July 16, 2016
  • Blender Flamethrower Tutorial

    https://i.ytimg.com/vi/2mrsCYvMJFE/hqdefault.jpg Blender Tutorial : http://www.blenderguru.com/how-to-create-a-flamethrower/ In this tutorial you will discover: How to use the smoke simulator How to turn smoke into fire How to make fire glow using the compositor source

    July 16, 2016
  • Tutorial Rigging Maya Bahasa Indonesia

    https://i.ytimg.com/vi/3NPbMOp7mfc/hqdefault.jpg Action Templete, Joint Tool, Connet Join, Mirror, Autodesk Maya 2011 Created by: STMIK AMIKOM Purwokerto 2015 source

    July 16, 2016
  • Blender for Beginners: 3D Modeling a Basic Handgun tutorial series part 2 by Zoonyboyz

    https://i.ytimg.com/vi/OeEu-b4VIMM/hqdefault.jpg Blender for Beginners: 3D Modeling a Basic Handgun tutorial series part 2 by Zoonyboyz Link to part 3 This Video was created by Zoonyboyz, if you like please show your support by subscribing to his channel where you can find many more great tutorials http://www.youtube.com/user/Zoonyboyz In this Blender beginner / intermediate tutorial Zoonyboyz will…

    July 16, 2016
  • Autodesk Maya 2013: HumanIK Enhancments

    https://i.ytimg.com/vi/YV51sFi5aV4/hqdefault.jpg HumanIK Enhancements A number of enhancements to the HumanIK® feature set help animators more easily take advantage of its powerful bipedal character rigging and animation tools: the ability to map and retarget HumanIK animation to and from a custom rigged character; a unified character context for increased usability; character views that can be customized…

    July 16, 2016
  • Blender 2.65 Tutorial – Blender Render versus Cycles Render

    https://i.ytimg.com/vi/ULb5FD-XiC4/hqdefault.jpg In this brief tutorial, I show you how I use different layers to duplicate my scene for performance test rendering in both Cycles and Blender Render. Blender 2.65. source

    July 16, 2016
  • Toyota joins OIN, Apollo 11 code on GitHub, and more open source news

    [ad_1] In this week’s edition of our open source news roundup, we take a look at the Toyota joining the OIN, code that sent us to the moon, a fast new image compression format, and more. Open source news roundup for July 10-16, 2016 Toyota joins the Open Innovation Network Fortune reports that Toyota has…

    July 16, 2016
  • Making Of Couette – Tutorial Maya 3D Character Modeling Texturing Rigging and Animation, Photoshop

    https://i.ytimg.com/vi/hU51F3NhNb4/hqdefault.jpg Here is Couette, a game character I entirely imagined, designed and animated as an end-studies project. This is actually my first one, I’ve never done that much till now, so please be indulgent 🙂 The video is not really a tutorial, but more like an overview of all the steps required to create a…

    July 16, 2016
  • How to create a 3D Logo in Blender

    https://i.ytimg.com/vi/GeKhH1aaXuM/hqdefault.jpg Hey, guys! Since a long time ago, I keep getting emails from people asking me how I made the old blendtuts logo intro. I finally decided to go ahead and create a tutorial about the logo creation. Original Post at blendtuts: http://www.blendtuts.com/3dlogo Note: The tutorial assumes that you have your own logo or any…

    July 16, 2016
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