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Lessons learned for building an open company with transparent collaboration
[ad_1] In the first part of this two-part series, Building a business on a solid open source model, I described how an open source business needs to provide a solid ground for all stakeholders, users, contributors, employees, customers, and of course investors. Foundations, licenses, and trademarks can be helpful in building an open ecosystem. Open…
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Set aside ego for the sake of a shared goal
[ad_1] Time and again, The Open Organization (and all of the community-driven materials surrounding it) highlights the importance of driving organizational change through collaboration and inclusive decision-making. But driving change in a meritocracy isn’t as easy as saying, “I’m going to be more collaborative.” Collaboration is a spirit, an attitude, something that should be a…
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[Part 1/ 24] Blender anime character modeling tutorial – Reference and Eyes
https://i.ytimg.com/vi/AlX-wVx-NNU/hqdefault.jpg Reference: https://dl.dropboxusercontent.com/u/8723059/CharacterSheet.jpg alternatively if not available find the reference at the blenderartist forum thread (post #47) http://blenderartists.org/forum/showthread.php?326862-Anime-Character-Modeling-Complete-workflow This is part 1 of the anime character modeling tutorial. This video will cover loading in the reference and beginning the model with the eyes and parts of the nose. I hope you like it, thank you…
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Box modeling Hiro Hamada – Big Hero 6 (Autodesk Maya)
https://i.ytimg.com/vi/hK0h8PI2zig/hqdefault.jpg Box modeling Hiro Hamada from Big Hero 6 Speed Modeling video – Autodesk Maya BASIC head model only Human head model *** LINK TO REFERENCE IMAGES at the top of my channel page – Box modeling head shape – switch to edge modeling around the eye and mouth area Enjoy! 🙂 source
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Toon shading in Cycles [Tutorial]
https://i.ytimg.com/vi/d08WF6sZuQI/hqdefault.jpg Hey all! Last night GOD asked me to figure out toon-shading in Cycles. Thankfully, HE never asks us to do something without helping us to do it! 😀 For about two hours I struggled to get rid of the smoothness that the background made and I looked online and I just could not find…
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Maya Beginner Basics 1/10: User Interface [Tutorial #01]
https://i.ytimg.com/vi/RoAjQDDKCmk/hqdefault.jpg http://www.worldofleveldesign.com/categories/cat_3dmodeling.php Maya Beginner Basics Playlist: http://www.youtube.com/view_play_list?p=8722FAE9D846AC64 Maya Beginner Basics: User Interface Part 1/10. The following is a 10-Part series on Maya Beginner Basics. The tutorials are set up in-specific to game environment modeling. Maya Interface Overview covers the basics of the user interface that you need to know for game environment modeling. Tutorial Covers:…
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Timelapse modeling shoe in Blender 3D
https://i.ytimg.com/vi/Fitq_YyJvk0/hqdefault.jpg Timelapse modeling boots in Blender 2.67. Also I use GIMP and Inkscape for create textures. source
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Character texture using 3d paint tool I Autodesk Maya
https://i.ytimg.com/vi/59YMc1fJm4Y/hqdefault.jpg Character texture using 3d paint tool Autodesk Maya Sorry for mistake my voice recording … Next time try to record my voice .. Check out full texture tutorial: http://www.youtube.com/watch?v=YHV_Z3658qY Click Here To Become A Bro: Please Subscribe! http://bit.ly/AbuHenaSubscribe My Instagram: http://www.instagram.com/abuhenaashik My Google Plus: http://plus.google.com/+Abuhenaashik Thanks for watching this tutorial please subscribe and stay…
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Blender Tutorial: How to make an Airplane – Part 1/2
https://i.ytimg.com/vi/mu9J0D6ebVw/hqdefault.jpg How to model a Boeing 747-400 in Blender. Get the summary: http://www.blenderguru.com/videos/how-to-make-an-airplane-part-12/ Instagram: http://instagram.com/andrewpprice Facebook: http://www.facebook.com/blenderguru Twitter: http://www.twitter.com/andrewpprice Tumblr: http://bestcginspiration.tumblr.com/ source
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Creating a Character Rig – Part 1: Common rigging pitfalls
https://i.ytimg.com/vi/MV4XRgmTynY/hqdefault.jpg Files used: http://areadownloads.autodesk.com/wdm/maya/htm_chr_character_rigging_part1.zip This movie shows you some of the most common pitfalls and suggests some best practices when rigging characters in Maya. Level: Intermediate Recorded in: Maya 2013 source