-
Beginners Blender 3D: Tutorial 17 – Bone Rigging Characters
In this tutorial, you will learn how to create a bone structure to match your character’s body and then rig it so that when you move the bones, the corresponding … source
-
Blender 3D tutorial – How to model a drill bit (Bezier Circle, Screw, Bridge)
NOTE — My name is Francesco M., I’m the author of the text (and video, which I published on my Italian YT account, with my own voice) of this tutorial, but, since … source
-
Modelado de una lata en Blender 2da parte Render Cycles
En esta ocasión estaremos viendo lo relacionado con Cycles, si, como texturar una lata de refresco en Cycles utilizando una imagen. En el video tutorial … source
-
Blender 3d Medieval City Tutorial Part 1 of 3
Modeling in medieval city in blender part 1 of 3. source
-
Blender 2.68 Super Easy Very Basic Cycles Render Tutorial
Quick Easy and very basic tutorial for absolute beginners to blender who don’t know about one of the most spectacular features in Blender the cycles render-er. source
-
Blender 2.65 Tutorial – Cycles – Illuminating Glass and Textured Surfaces
In this tutorial for new Blender users, I’ll show you one powerful method for illuminating textures in your scene! Blender 2.65. source
-
|Pt. 2|Blender – 3D Minecraft Intro Tutorial!
Links You Need For This Tutorial: ——————————————————— Character: … source
-
How to Create a Realistic Tree in Blender 3D – Part 1
In this first part of the tree creation tutorial series, learn how to use the sapling addon to generate a realistic 3D tree model. View this tutorial on my site: … source
-
Director of Google.org on challenges of unconscious bias
[ad_1] This year at SxSW, I kicked things off by attending a great talk with the director of Google.org, Jacquelline Fuller. She had a conversation with Hugh Forrest, and started by letting us know that to her Austin feels like a “Googley” city where everyone is very friendly. Their conversation focused on a topic that is near and dear to the…
-
How community building can help an organization's bottom line
[ad_1] Recently I’ve had several conversations with open source friends and colleagues, each discussion touching upon—but not directly focused on—the subject of why a company would/should/could support a community around a project it has released as free/open source, or more generally to support the communities of F/LOSS projects on which they rely. After the third…