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Most Open Month highlights new contributors, kicks off My Open Source Story series
[ad_1] In October, we kick off our new My Open Source Story series and highlight first-time Opensource.com contributors. If you’re reading this and have thought about writing for us before, now’s your time—share your open source story, your Linux story, or write about the open source project you are working on or using to reach…
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Blender 2.71 Tutorial – Cycles Smoke and Fire Explosion
In this tutorial I demonstrate a simple set-up and application for Fire and Smoke in the Blender Cycles Render engine. Intro music by Sardi (me) Result here … source
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How open source found me
[ad_1] This isn’t a story about me finding open source—this is about how open source chose me. read more [ad_2] Source link
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A gentle introduction to microservices
[ad_1] Jason is passionate about using technology to make the world more open, from software development to bringing sunlight to local governments. He is particularly interested in data visualization/analysis, DIY/maker culture, simulations/modeling, geospatial technologies, and cloud computing, especially OpenStack. Follow him on Twitter or Google+. [ad_2] Source link
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Today's #OpenOrgChat: Embracing friction
[ad_1] In the Open Organization book club this week, we’re discussing Chapter 5: Letting the Sparks Fly. read more [ad_2] Source link
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Blender Tutorial For Beginners: 3D text
http://www.LittleWebHut.com This Blender video demonstrates how to make 3D text using the cycles render engine. Blender version 2.64 was used for this … source
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Modeling a wolf in Blender 3D tutorial – Part 1
In this part 1 tutorial you will learn how to create the basic shape. Normally I start with modeling the head but sometimes it’s easier to model this way! source
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Texturing in Blender Cycles (EASY)
This tutorial shows as simply as possible how to texture on blender 2.68 in cycles rendering. It also includes how to tile the texture, and remove noise from the … source
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3D Character Modeling With NURBs
[ad_1] The most appropriate technology for modeling most characters is NURBS (Non Rational Uniform B-Splines). Curves models work well because they can be very smooth and organic without much detail in the geometry-something that is a major limitation for Polygonal models. This can be easily demonstrated with a Sphere primitive. You can see that a…
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Modeling an offroad wheel – Blender 3D Tutorial (Part1)
Constructive comments / critique are always welcome. This is my first tutorial, I expect to improve a lot over time. Part2 is about how to add the tread, and how to … source