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In this final tutorial on creating a character rig in Maya I begin with demonstrating how to make two types of Hand Controls. The first is based on using a locator and annotation, at (02:10) I demonstrate a hand control using a nurbs circle. Then watch as I add several new attributes to the hand control (03:50). I use the Mel script select -hi to grab a chain of joints. I then demonstrate how to animate the hand to form a ‘peace’ sign (07:00) using Set Driven Key. At (10:32) I add more attributes fo the foot control. Next we need to make an eye control and I show how to make an eye control that looks like a pair of glasses (12:00), and then a traditional shaped eye control (13:30). At (15:20) I parent the eyes to the head unit, then snap the move axis to the Head joint (15:50), link the eye control to the head control (16:30) and finally the eyes to the eye control (17:00). I explain how o control the eyelids using the Nurbs Start and End sweep and demonstrate how to load them into the set driven key. I clean up the rigg at (18:50), Group the various parts into the Caracter Rigg (19:10), and finish this tutuorial making a Character World with a square nurbs (although a circle could be used instead).
Previous videos in this tutorial:
(Part 5) Add a head control, shoulder and arm riggs to your Maya character
http://www.youtube.com/watch?v=Ms6DsTd0Mmw
(Part 4) Create hip and spine rigging for your Maya character
http://www.youtube.com/watch?v=FjaAumc2E8A
(Part 3) Rig Maya legs with an IK handle reverse foot
http://www.youtube.com/watch?v=XdqH1XVY4yU
(Part 2) Joint Orientation and Reverse foot skeleton
http://www.youtube.com/watch?v=RE7ohbnMc3A
(Part 1) Create your skeleton using Maya bone tool, joints and mirror.
http://www.youtube.com/watch?v=UwNDoyZbsCQ
The basic concepts working with joints and bones in Maya
http://www.youtube.com/watch?v=IVViMQHjjMw
Forward Kinematics vrs Inverse Kinematics and Parenting
http://www.youtube.com/watch?v=sxMTbAdG5Z4
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