• Friday , 7 August 2020

(part 6) Final tutorial Maya rigging, hand and eye controls

Code Canyon


In this final tutorial on creating a character rig in Maya I begin with demonstrating how to make two types of Hand Controls. The first is based on using a locator and annotation, at (02:10) I demonstrate a hand control using a nurbs circle. Then watch as I add several new attributes to the hand control (03:50). I use the Mel script select -hi to grab a chain of joints. I then demonstrate how to animate the hand to form a ‘peace’ sign (07:00) using Set Driven Key. At (10:32) I add more attributes fo the foot control. Next we need to make an eye control and I show how to make an eye control that looks like a pair of glasses (12:00), and then a traditional shaped eye control (13:30). At (15:20) I parent the eyes to the head unit, then snap the move axis to the Head joint (15:50), link the eye control to the head control (16:30) and finally the eyes to the eye control (17:00). I explain how o control the eyelids using the Nurbs Start and End sweep and demonstrate how to load them into the set driven key. I clean up the rigg at (18:50), Group the various parts into the Caracter Rigg (19:10), and finish this tutuorial making a Character World with a square nurbs (although a circle could be used instead).

Previous videos in this tutorial:

(Part 5) Add a head control, shoulder and arm riggs to your Maya character

(Part 4) Create hip and spine rigging for your Maya character

(Part 3) Rig Maya legs with an IK handle reverse foot

(Part 2) Joint Orientation and Reverse foot skeleton

(Part 1) Create your skeleton using Maya bone tool, joints and mirror.

The basic concepts working with joints and bones in Maya

Forward Kinematics vrs Inverse Kinematics and Parenting


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