• Friday , 5 June 2020

PBR texturing setup for beginners | Blender

Code Canyon


A quick guide to setting up PBR’s (Physically based rendering) in cycles for almost complete beginners to get fantastic renders.

Website: www.gabbitt.co.uk

Learn the basics with this playlist:

Facebook: https://www.facebook.com/gabbittmedia/

Twitter: https://twitter.com/grantabbitt

Sketchfab : https://sketchfab.com/grant.abbitt


Useful texture site (paid)


3d Ocean

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  1. JFrixkun 772
    July 31, 2019 at 16:08

    Can you zoom the node? I cant see

  2. Mike Brouwer
    July 31, 2019 at 16:08

    Thanks, this helped me out a lot, although I would love to know where and how to connect the height, metallic, A.O. and edge maps as well created by the program Materialize.

  3. Baryonyx Walkeri
    July 31, 2019 at 16:08

    What version of Blender is this? I have tried to replicate this in several versions and some things don't look like this in some way or another.

  4. Darren Pearce
    July 31, 2019 at 16:08

    Awesome, easy to understand tutorial. Thanks

  5. 3Dsk - Photo Reference for Artists
    July 31, 2019 at 16:08

    Hi guys we'd like to support the CG community so we've lowered the price of our PBR textures by 80% OFF at http://www.environment-textures.com and also you can try out our textures in free samples category: https://www.environment-textures.com/photos/freeSample

  6. Uneasy Game
    July 31, 2019 at 16:08

    I must not have shader in my options

  7. Rittik Basak
    July 31, 2019 at 16:08

    I can 3D model..What should i learn next?Nodes or texturing?Help me please

  8. isolte
    July 31, 2019 at 16:08

    Thank you so much for this video. It is the first clear and concise one I’ve found on YouTube that is a very simple intro to PBR in cycles. Looking forward to watching your other vids for help because your voice is very pleasant and your presentation is on point the entire time. Thank you!

  9. Combat Bananas
    July 31, 2019 at 16:08

    Say I make the high quality materials inside materialize, then import them into Unreal would they not take effect with out these nodes inside blender being assigned to the mesh prior?

  10. K Ahmad
    July 31, 2019 at 16:08

    What PBR here ? its same in cycle nodes

  11. Alister Gray
    July 31, 2019 at 16:08

    Great tutorial. Can you think of a reason why the gloss map might not make any perceptible difference with or without the Invert node.

  12. EndlessDrac
    July 31, 2019 at 16:08

    Will there be a tutorial on how to apply displacement maps with the principled bsdf? I'm currently having trouble with that.

  13. A. Connor Parr
    July 31, 2019 at 16:08

    Thank you, Gabbit! I've been waiting for this tutorial, and I'll be sure to take a look at your website, as well! Much love from Texas. (:

  14. Kyle Saunders
    July 31, 2019 at 16:08

    Polygon has an add-on that imports and applies any material for you. All you need to do is click on the material you want.

  15. michael
    July 31, 2019 at 16:08

    Great tutorial as always! I will definitely check out your website!

  16. Steppenwolf The X-Creatures Project
    July 31, 2019 at 16:08

    i would advice that if you dont have a specular texture to put the value to about 0.1 or 0.2, not 0.5. For some reason this is really high

  17. eazy
    July 31, 2019 at 16:08

    Will you show how to make glossy and normal maps for realistic textures if there aren't any?

  18. Feynstein 100
    July 31, 2019 at 16:08

    Cool tutorial, but I still don't know what PBR stands for 😀

  19. Garfield Cat
    July 31, 2019 at 16:08

    Very awesome……….

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