| PigArt | BLENDER Tutorial: Water


https://i.ytimg.com/vi/vfRlLbhlm4o/hqdefault.jpg



Quick tutorial! Learn my water technique
To those using 2.72:
Add the displace modifier. Then go to your texture tab and make a new cloud texture. Then go back to your displace modifier and select the new cloud texture.

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► Render download: http://imgur.com/4FG7351

► Song: http://full.sc/1l3qcB5
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43 responses to “| PigArt | BLENDER Tutorial: Water”

  1. Material IOR Value reference
    Hi, i have listed some 'RayTransp' material 'IOR' values.

    Material IOR Values:

    'Air': 1.000
    'Bubble': 1.100
    'Liquid methane': 1.150
    'Ice(H2O)': 1.310
    'Water': 1.333
    'Clear Plastic': 1.400
    'Glass': 1.440 – 1.900
    'Light glass': 1.450
    'Standart glass': 1.520
    'Heavy glass': 1.650
    'Obsidian': 1.480 – 1.510
    'Onyx': 1.486 – 1.658
    'Acrylic glass': 1.491
    'Benzene': 1.501
    'Crown glass': 1.510
    'Jasper': 1.540
    'Agate': 1.544 – 1.553
    'Amethist': 1.544 – 1.553
    'Salt': 1.544
    'Amber': 1.550
    'Quartz': 1.550
    'Sugar': 1.560
    'Emerald': 1.576 – 1.582
    'Flint glass': 1.613
    'Topaz': 1.620 – 1.627
    'Jade': 1.660 – 1.680
    'Saphire': 1.760
    'Ruby': 1.760 – 2.419
    'Cristal': 1.870
    'Diamond': 2.417 – 2.541

    source: https://blenderartists.org/forum/showthread.php?71202-Material-IOR-Value-reference

  2. LP water tutorials on YouTube really need to spend more time focusing on lighting. Honestly, I found that to get the look here you almost need to add a transparency node. Maybe I am making NEWB mistakes though.

  3. could anyone help me?my blender is the 2.71 so i was trying to find that part where you have those conected boxes,but i'm still new using blender so idk where it is ;-; i'm really needing help,because i was doing my first game,if anyone want to help pls coment to me

  4. Hey! What's up?
    So.. I've tried this, but it reflects too much of the environment around it…
    I'm actually making a swimming pool, but I can't really see the ceramics below the water level, because this Glass material reflects too much of the house near it. What can I do?

  5. Hi, maybe silly question, but can you explain how to use displace modifier correctly in Blender 2.75? When I use displace modifier with simple texture my plane is not going to displace as in your video but just like "falls" little bit down. I'm able to achieve something similiar with use of Material with selected Distorted Noise but I don't know if this is correct approach.

  6. After displacement,Go to texture and choose " Clouds" else displacement will not work. Had some minutes figuring why i do everything like you but it just dont get fractal.. Thanks for the tutorial

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