PlaneMaker-26-Blender-12 – Modeling Cockpit Interior


https://i.ytimg.com/vi/z4N2sg5Nkhw/hqdefault.jpg



Go to http://www.x-plane.com to download the software.
Go to http://www.x-plane.org to download freeware and payware add-ons, joysticks, and other cool stuff!
http://www.blender.org will get you the free 3D software used in these tutorials.
Get the Blender to X-Plane import/export script here:
http://forums.x-plane.org/index.php?autocom=downloads&showfile=31

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15 responses to “PlaneMaker-26-Blender-12 – Modeling Cockpit Interior”

  1. @danklaue Well I guess I mean Booleans… I have exported it to sketchup to see what happens if I started the basic geometry there. Actually SketchUp has a VERY nice tool, called 'Intersect'. You choose the geometry to intersect, SketchUp finds the intersection lines and creates the edges there. That way you can make a plane and intersect it with the cockpit, delete the excess geometry and voila! A floor!

  2. @Stickman698

    This plane's floor was quite difficult… a lot of guesswork involved. But you start out by putting down a plane, and adjust it to the height that would end up working for the rest of the cabin… I based a lot of it on photographs. I guess I'm not exactly sure what you mean by intersecting… you mean Booleans? Blender has Boolean operations that do intersecting… but I tend to stay away from those, because their results are pretty messy. I modeled it the 'long way'.

  3. @danklaue Well, I AM a pretty experienced Blender user myself, but I guess I still need to practice. Anyway, I exported it to sketchup to see what happens if I export back with the floor.
    By the way, how would YOU do it? I just want to know how a more experienced user would accomplish that.

  4. @Stickman698

    There's some "guess-work" involved. You have to be creative with parts that you don't have documented. Creating a floor is similar to creating any other surface in Blender… and it's different than in SketchUp. You'll have to learn more about Blender to get a firm grasp on some of the techniques involved in accomplishing what you want to accomplish. There are no shortcuts to becoming good at something like this…. it just takes practice and perseverance.

  5. How do I make the cockpit floor? I mean, the floor is flat and there are no flat reference lines in the nose. I thought of intersecting like in google sketchup but I couldn't find any function such as that.

  6. @125gamabunta

    Just keep watching the tutorials. If you need more help, you can join the X-Plane.org community, and snoop around the forum topics for help, since you won't be the first one to encounter whatever you're getting stuck on. Then also, use Google lots. There's lots of good answers out there. You just have to be mentally prepared for the fact that it's a long road, and it's not always easy.

  7. i'm thinking of making the interior of the strike gundam cockpit with blender but i don't know where to start; so i would like to ask you some advices in making (i have some difficulty with switches and buttons).

  8. I'm sorry, I can't make the background image available. I don't know its copyright status, and I am intending to sell this plane at the end, to compensate for my work on both the plane and the tutorials.
    If you can do the research and make it yourself, you deserve the airplane for free. Otherwise, you can support me by buying it in the end.
    Thanks!

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