Production Design with Blender 2.8 and Eevee: Introduction


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This is the 1st lesson from a CG Cookie video course that dives deep into EEVEE! Explore the full course here 👉 http://bit.ly/2utVmQI

Get up to speed with Blender 2.8 and its ground-breaking realtime render engine, Eevee. In this Blender 2.8 video tutorial, Ethan Snell takes you deep into the details about Eevee’s lighting and material capabilities along with a cubic ton of tips and tricks.

This 8-lesson course separates the hype from the reality and will help you truly understand what EEVEE brings to the table – and how to make the most of it.

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8 responses to “Production Design with Blender 2.8 and Eevee: Introduction”

  1. There's a bug in collections where if you disable and hide a collection, and re-enable it and make it visible, the child items in collection become unselectable. You have to expand the objects mesh data and select that which will put you in edit mode, leave edit mode and then the objects become selectable again.

  2. Well put. Eevee is awesome but I use it mostly as a preview tool for cycles, or doing quick stuff like simple motion graphics (We all know the EMMY awards case – that is a kind of job where EEVEE just shines). But sometimes looking at works like daniel bystedt's I am really tempted to dive deeeep into eevee 🙂 (keep blending and stay true to raytracing ;))

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