PTV Blender Modeling Tutorial 5 (Depoly and Material setup)

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This quick Blender tutorial explains how to depoly your model so it’s easier on resources AS WELL AS Set up materials for Unreal Engine 4 use. πŸ™‚ Enjoy!!
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4 thoughts on “PTV Blender Modeling Tutorial 5 (Depoly and Material setup)

  • October 31, 2018 at 05:42
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    Could you show how do you apply different materials in Unreal based on what you created in Blender?

  • October 31, 2018 at 05:42
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    I have a little problem with exporting or creating mesh in Blender to UE4, I've build a house (sth like architecture project in UE4), everything is super but when i export mesh into UE4 it says: "BlaBla_mesh has degenerate tangent bases wich will result in incorrect shading" , and it is! My shadows doesnt work good with UE4, when i went trough the door, and just walk on one of my rooms , shaders are going crazy, and materials are doesnt work corectly :/. Have u met sth like that ?? and maybe u know how to fix this or tell me where i am doing sth wrong ? :/ Please help and thanks for tut! πŸ™‚

  • October 31, 2018 at 05:42
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    Reason for not being able to select the entire thing is Blender is trying to create a face based on the outer edges of the square…anyway, great tutorials they don't bore the crap out of me…..thanks!

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