Put Your 3D Models in Real Life with Blender


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In this tutorial I show you the basics of Camera Tracking: The technology which allows you to insert your 3D models into real life footage, using only free software

Camera Tracking is the process of identifying and tracking points on a video feed, and then using that data to infer how the camera is moving, then duplicating that movement in the 3D scene’s camera.

Links:
Download blender: http://www.blender.org/download/
3D Models used in this tutoral: http://roestudios.co.uk/project/3d-pokemon-models/

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37 responses to “Put Your 3D Models in Real Life with Blender”

  1. I remember your tutorial videos when Pokomon GO became big. I wanted to ask you a question if Blend4 web will be able to handle more than one animation action at a time? At the moment, I believe you have to use a same object with different animation action. Also it appears you can emulate Pokomon GO with a blender webcam game tutorials and used the node random number generator. Can you port it over to android using the blender port over tutorials also.

  2. i followed all the steps but when i go on 3d view my track markers arent like yours i cant even see then …. i zoom out and move around and i see the but there far away ???? whats the problem ? and also my camera disappears but when i press 0 i can view though it but my markers arent there ????

    can someone help mee !!!!!!!

  3. Quick question: I'm trying to use these models in the new Cycles Engine in Blender; however, even though I used a materials and textures converter, the materials ended up getting badly screwing up… what am I to do about this?

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