Quick Rigging and Skinning a character


https://i.ytimg.com/vi/c538zkwxgTQ/hqdefault.jpg



Files used: http://areadownloads.autodesk.com/wdm/maya/htm_chr_quick_rigging.zip

This movie shows you how to create a basic character rig for a game or background character in just a few clicks.

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23 responses to “Quick Rigging and Skinning a character”

  1. Im trying to figure out when the best time to use this skeleton generator and when I should just create me own skeleton joint by joint? Also, what is motionbuilder and should I get it? Im trying to learn the best ways to create rigs for any character or creature with proper controls and when some ways might be more appropriate than others.

  2. The Quick Rigging tool is an awesome addition. Easy to use and this video explains it well. But as most of us have quickly discovered, the hand joints are not included. Without that all of our models are just 'kung-fu fighting'. I have yet to see a quick rig video that shows how to add the hand joints later. I tried but I am not able to get it to work. That simple addition to the video would be tremendously helpful. Thanks.

  3. hey imma beginner and i want to purchase ur products but i just want to knw is i have to be good in drawing or in painting to make characters like these guide me little please

  4. Quick rig only works with perfect closed meshes, but my meshes are irregular and i have problems using geodesic binding, because my model breaks when moving my character, tried cleaning out my mesh but i failed, do anyone have an idea on what to do?

    im sure this video will help somebody, so i liked it.

    have a nice day

  5. Hello Maya! You mentioned in a comment before about how quick rig doesn't automatically rig fingers or facial definitions. But could it be possible to add joints to the rigged skeleton? For examples, in regards to the fingers or toes, I made new joints for the fingers and then parent them to the wrist bone. Do I have to re-skin it? Or is there a simplified way?

  6. 5:05 How do you adjust the pivot to the joint by ignoring the polygonal mesh with the V key?
    in my case, I can not adjust the pivot to the quickjoint even hiding the polygonal mesh but yes to a normal joint

  7. Hello!

    Sorry to disturb you, but I have a lot of questions since I last turned to you. What about facial rigging? I have been waiting for tutorial videos about facial rigging for a long time. I would really like to learn how to do it to learn how you do facial rigging of your Emma character?

    Another question:

    I have learned how to do life-size characters in Autodesk Maya. What I have rigged so far with the help of your tutorial videos was not done in life-size. She was 14 cm tall. Would it be okay if I scaled my rigged woman character to the necessary size (160 cm) and then use freeze transformation function, or aren't you supposed to do this?

    That's all for now.

    Thank you for your help in advance.

    Best regards!

  8. When I'm trying to create a rig in one click or step-by-step mode in Maya LT for this model(or for male model from content browser), I'm getting an error – "Unable to create guides. Unable to perform discrete embedding. Try to use different skeleton embedding method or a different mesh". How can I fix that?

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