• Tuesday , 26 May 2020

Quick Rigging With Rigify in Blender

Code Canyon

https://i.ytimg.com/vi/dYiAd_08-0k/hqdefault.jpg



Discover how easy it is to rig your bipedal character with Rigify: https://cgcookie.com/tutorial/quick-rigging-with-rigify

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30 Comments

  1. David Smadja
    December 16, 2018 at 00:06

    cool thx you.

  2. Umair Khan
    December 16, 2018 at 00:06

    You are awesome.thanks

  3. Sean Lake
    December 16, 2018 at 00:06

    Quick question. @5:16, your translate(move) the knee bone/joint forward in the "Y", I believe it was "Y", however, shouldn't you rotate the hip to position the knee bone? I know in Maya Rigging, you should never move bones unless it's moving along the "down" axis, or the axis that is lined to go down the chain, in Maya it's the "Z" axis, usually. Otherwise, it breaks the joint as you were mentioning earlier with the "roll"rotation setting.

  4. Wolfoseses
    December 16, 2018 at 00:06

    I have a problem. When I select rig, not all the controls are selected. This makes it not possible to go to the next step.

  5. Bionickiwi
    December 16, 2018 at 00:06

    Thanks!

  6. Cultusfit
    December 16, 2018 at 00:06

    Thumb up.
    I've used this tool but never had such a good explanation for some of the stuff and problems I've had.

  7. Emmanuel Oppong-Sarpong
    December 16, 2018 at 00:06

    Excellent tutorial. You've really helped me out. My question is, what do I do with the metarig that you pushed to the left after generating the rig. Can I delete it, and if so, are there any repecursions to it.

  8. Aiti Mus
    December 16, 2018 at 00:06

    Dude when i roll my hip joint to match my character, the generated rig bends the knee in the wrong direction, Ive been following your video point for point – perhaps i shld scale down my model rather than scale up the rig?

  9. Stephy Stuff
    December 16, 2018 at 00:06

    Can you delete the armature that you created earlier?

  10. Cinnika Z
    December 16, 2018 at 00:06

    Hello i know this video is old but…I cant find the rig layers

  11. 3 Dimensional Hub
    December 16, 2018 at 00:06

    Rigify…wow its powerful

  12. רפאל כהן
    December 16, 2018 at 00:06

    Not that quick, huh?

  13. Damian
    December 16, 2018 at 00:06

    Thank you for this tutorial, I'm about a quarter of the way through. I was just curious however, at 4:08 you mention that you must not move individual joints around due to the rolls, but then go on to move an individual joint?

  14. Rebel Nation
    December 16, 2018 at 00:06

    Great vid, although, when I followed this, step by step, I still had the issue of not being able to manipulate the rig, with the mesh following along.

  15. Mind Heckery
    December 16, 2018 at 00:06

    I deleted unnecessary bones like the face rig and the ends of the fingers, and the rig refuses to generate. Were those required to generate the rig, or is there a way to fix this?

  16. Mind Heckery
    December 16, 2018 at 00:06

    There is a more recent 1 hour long tutorial on this, but this is enough information to do it with the most recent version of blender.

  17. Miguel Angel Santamaria Diaz
    December 16, 2018 at 00:06

    I was having problems with my rig and you save me! thanks CGC!

  18. 42 Dreams
    December 16, 2018 at 00:06

    wow i cant wait to do this
    but first i have to create my complete character mesh 😀

  19. Esmail Jamshidiasl
    December 16, 2018 at 00:06

    this is a great tutorial.thank you bro.

  20. George R
    December 16, 2018 at 00:06

    Im still amazed that people call "quick" and easy to rig with rigify lol. Its the most stupid and complicated mess ive ever seen. Honestly it is not worthy the trouble.

  21. Stock Footage
    December 16, 2018 at 00:06

    where is download link

  22. Combo Studios
    December 16, 2018 at 00:06

    I love you. (No gay.)

  23. Elvor
    December 16, 2018 at 00:06

    For some reason, the finger scaling thingy is not default any more. To get it back, select the base bone of each finger, go to the bone panel on the right, and then, under "Rigify type", change it from "limbs.simple_tentacle" to "limbs.super_finger". Now, when the rig is generated, the scaling thingies should show up.

  24. Elvor
    December 16, 2018 at 00:06

    19:18 "I can't imagine how complex it would be to include [face controls] in rigify
    Blender: Includes face controls in rigify

  25. Glossed SFM
    December 16, 2018 at 00:06

    You can add your own bones to the rigify skeleton right? just need to parent it to the correct, pre-existing bone from the rigify skeleton? i wanted to use the rigify skeleton and add some extra bones for the toes too.

  26. 3D Printwiz
    December 16, 2018 at 00:06

    Does the fingers have an ik, like to have it fisted position without moving the each finger joints?

  27. Mr.Shark
    December 16, 2018 at 00:06

    14:09 hello here is my problem i click on generate but it generate onle the 4 arrows and on the outliner nothing appears only a rig

  28. Chris Diamond
    December 16, 2018 at 00:06

    Chris Diamond
    1 second ago
    I am attempting to customize my meta-rig to fit my bi-ped character. I need to subdivide his shin bone, but when I attempt to generate the rig it gives me an error. I am sure it is due to the script not including the additional bone that I subdivided. If anyone knows of a way that I can work around this issue please share with me. I have included the screen shot of my character's leg, where it has the special circumstance. I am not that great at coding, so I am seeking a solution that has minimal coding involved. Thanks,

  29. eevee ninja
    December 16, 2018 at 00:06

    many of the dots aren't visible in the other layers and when i try to un hide what I hid earlier, Cnrtl Alt H isnt makeing them show up ? and the skeleton isn't green at all when I select it.

  30. ANIMATION KING
    December 16, 2018 at 00:06

    Can it be done on Windows????

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