Quick Tip: Blender Cycles Displacement (2.78) [TUTORIAL]


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With Blender 2.78 on the horizon, I wanted to do a quick video on how to set up micropolygon displacement.

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29 responses to “Quick Tip: Blender Cycles Displacement (2.78) [TUTORIAL]”

  1. Is there a way to add another node group that would displace tangentially to the virtually displaced pixel surface normals? In simple talk:
    1. Generate a "mountain peak" with a displacement texture.
    2. Add another displacement layer that can displace in a way that can bore holes into the mountain.
    From there I could generate some excellent normal maps for low-poly objects.

    Is this possible?

  2. Thank you for this very nice video. I got the same environment map as you and followed the setup precisely, but my lighting is more dim and has a more homogenous color than yours, which is much brighter (so you had to reduce strength) and more importantly, has a beautiful gradient color ranging from blue to yellow, already at 2:25. Do you have non-standard settings elsewhere that might influence this?

  3. I'm starting to learn Blender, but I used to use Lightwave. I have a couple questions: Does Blender allow non integer frames? Can you animate a displacement over time? Can motion blur be added? The reason I ask this is the following: In Lightwave I used to do models and then I would apply a displacement map that at frame 1 was 0%, at frame 1.5 would be 100% and then at frame 2 it would be at 0% (and so on)… I also added show silhouette so, the dark edges being jittered + the motion blur in the between frames would cause a shaky effect that would resemble a sketch (I only rendered integer frames). Would that be possible in Blender?

  4. I really like this tutorial I don't know if it my display or software or possibly my eyes failing. So I want to ask is the video blurry? I cant seem to get a good visual other than by knowing the icons and some guessing to see all the features you are pointing out. But still I enjoy all the information you offer here and am very thankful for all your and the many other useful videos made available for me and all other people working hard to understand and use this great software. Thank you for your efforts and very welcomed help.

  5. Been playing around with this and it really is awesome. I tried a single plane set to subdive of 1 and simple. I set the map to non color and the True to 1. Worked great on a single subdive. But…When I added a diffuse texture map to to the plane, color co-ords matching displace, the colors were ok when viewed from straight on but when the camera was rotated the colors went whacko! Is there a certain way of adding color maps to the displacement? Anyway thanks again for your time and re-watching this I picked up some more tips. I cant wait to start adding small structures to flat surfaces. This is really like sculpting with texture only! :O)

  6. I am going to try this but I am wondering what a normal map might turn out like if you use really crazy numbers on the displacement. Also will the normal map translate well on a flat surface?
    ADDENDUM: I tried this and the effect shows up in the preview of the Material window but does not show up in the render view. Any ideas?

  7. One other note, your using sphere which is huge so displacement is very low then. At least the numbers are real dimensions or not?

    I dont really get the part when the SUBD mod is added, are those numbers a mulitplier/divide number then? Its a lot of clicking to get to a certain point actually.

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