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All information is in the description!
After almost a full week of all three of my computer pretty much constantly rendering, I bring you this quick cycles smoke material tutorial. I compare different values for a smoke shader (which I learned from here : https://www.youtube.com/watch?v=oSiV5gg_lCs ) side by side. Hope it’s helpful!
Music: “I Will Not Let You Let Me Down” by Josh Woodward from http://www.joshwoodward.com/#/
Sound Effects: freesound.org
source
20 responses to “Quick Tutorial: Cycles Smoke Materials (Blender 2.71)”
This was astonishingly helpful. Thanks!
This kind of video is why youtube is great thank you.
Okay, I am not usually one of those people, but right now it is 1 AM and I am pretty tired. So throughout this whole video I just kept laughing to myself and kept thinking about how it was a monkey head that was on fire and could not concentrate on the video. But amazing video! Thank you so much!
Very useful, thank YOU for that work.
How did you get multiply? I can't find it!!
Too spooky for me
do you by any chance know of a way to freeze the smoke simulation say at frame 37 in a particularly interesting smoke shape and then be able to place that frame independent across multiple scenes? the smoke simulation renders pretty fast and i would like to use it to spice up other scenes with simply local foggy/smoky areas, but i can't figure out an easy way to move it across scenes as a still from selected interesting smoke shape looks.
very Nice
Nice smoke stuff! 🙂
Thanks for all the work and for sharing!
Great video! Very helpful
thanks for those interesting tests !
Nice short video, nice music too!
Hello, is there a way for changing the color of the smoke?
2:21 ghost rider 😀
Could you put the file up for download? I can't really get this to work too well, and I want to create crazy smoke stuff 😀 The nodes are too complicated!
You have three computers now??
In the last set of simulations, it looks like there's a glitch in the smoke for the middle one. Is that just the end of the animation looping?
cool video
Thanks for doing this! With my set-up, trying to mess with how smoke looks is very time consuming, and I rarely get more than a a few adjustments per day, even for a short simulation. This will help me understand how this all looks without having to waste enormous amounts of time.