Quick Tutorial: Cycles Smoke Materials (Blender 2.71)


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All information is in the description!

After almost a full week of all three of my computer pretty much constantly rendering, I bring you this quick cycles smoke material tutorial. I compare different values for a smoke shader (which I learned from here : https://www.youtube.com/watch?v=oSiV5gg_lCs ) side by side. Hope it’s helpful!

Music: “I Will Not Let You Let Me Down” by Josh Woodward from http://www.joshwoodward.com/#/

Sound Effects: freesound.org

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20 responses to “Quick Tutorial: Cycles Smoke Materials (Blender 2.71)”

  1. Okay, I am not usually one of those people, but right now it is 1 AM and I am pretty tired. So throughout this whole video I just kept laughing to myself and kept thinking about how it was a monkey head that was on fire and could not concentrate on the video. But amazing video! Thank you so much!

  2. do you by any chance know of a way to freeze the smoke simulation say at frame 37 in a particularly interesting smoke shape and then be able to place that frame independent across multiple scenes? the smoke simulation renders pretty fast and i would like to use it to spice up other scenes with simply local foggy/smoky areas, but i can't figure out an easy way to move it across scenes as a still from selected interesting smoke shape looks.

  3. Thanks for doing this! With my set-up, trying to mess with how smoke looks is very time consuming, and I rarely get more than a a few adjustments per day, even for a short simulation. This will help me understand how this all looks without having to waste enormous amounts of time.

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