Render Engines War

Vray vs Fstorm

Esta vez Vray se enfrenta a Fstorm un motor de render basado en Cuda y potenciado únicamente por GPU en fase beta.

Para el VS se usa la escena ‘la ventana’ de johannes Lindqvist.

Una vez comparados tiempos render usamos la herramienta imageJ que he usado en vídeos anteriores para medir el ruido de la imagen.

This time Vray faces Fstorm render engine based on Cuda and powered only by GPU in beta.

For VS the scene ‘window’ Johannes Lindqvist is used.

Once render times compared ImageJ use the tool I used in previous videos to measure image noise.

CPU: i7-4790 up to 4.2ghz
Board: Asus Maximus VI Hero
GPU: 2x GTX 970 SLI with Hybrid liquid mod
SSD: kingston Hyper X 120GB(OS), OCZ Vertex Plus 60GB(programs)
HDD: 1x Seagate 1TB, 1x Seagate 1TB SSHD
Case: NZXT H440
Power: Cooler Master Silent Pro 850W
RAM: 2x4GB Patriot Viper Red, 2x4GB Patriot Black Mamba for a total(16GB)
Monitor: Viewsonic vx2252mh 1080p 60hz
Mouse and Keyboard: Cooler master Devastator Combo

Image analyzer:


38 responses to “Render Engines War”

  1. A mi ojo, VrayADV dio la mejor calidad en todo (bump, iluminación y bordes)… el segundo en calidad fue VrayRT y el más borroso de todos fue Fstorm. Pero a su vez, Fstorm interpretó mejor las luces de la escena que Vray (da un mejor acabado artístico). Que buena comparación hiciste. Saludos

  2. Full doubts confusions here ! please reply with best answer! I know to model buildings interior n exterior in 3ds max!
    For rendering with good quality and best fast render which software is good>? for images!(architecture) some times walk through!

    Which one of these rendering engine is good for fast render with good quality!

    1 Rendering in 3ds max with vray.
    2 Render using Unreal engine 4.
    3 Render Using Mental ray enginer.
    or any software for best result and fast?

    (my system specification)
    Graphic card: Ti750 2gb ddr5
    Ram : 4gb
    Cpu : Fx6300 6 cores proce
    hmm thats all

  3. Seems Vray really lacks indirect reflections. There is no reflections from the HDR on the big stone table??? Whats that image quality calculation tool exactly? EDIT had a quick look at that image tool, but its weird. They talk about checking quality on a stack of images, yet you can only open a imge one by one???

  4. Unfortunately, you rendered three individual scenes. They were all the same items, same materials, but hardly the same "processing". The one on the left was fuzzy and horribly "faked" fast-light and fast-reflections, with ghetto micro-surface "specular and diffusion". The one on the far right, was the most "realistic". It is impossible to measure "noise", and compare it fairly, in a JPG compressed image, and against a blurry image against a sharp image.

    For fairness, you need to setup a scene that renders three scenes that all render exactly the same output. Then compare time to resolution. One rendering crap, fast, is not comparable to one that renders perfection in hours. Given enough time, and corrected "tuned" materials and shader-code, they would all render about the same.

    Also, noise is actually of little importance. It is easily "removed", if it is just noise. Also, render 2x to 4x larger, and you will have zero noise, after noise removal, and reduction back down to a "normal" image size. The memory consumed for an image being 4x larger is marginal, when compared to all the image-maps and object surfaces in a scene.

  5. You have two GPU's vs 1 CPU, You can get servers for cheap now days. I was lucky enough to get a 40 core 80 thread server for a bit more then my 1080 GTX and again I can do a lot more with rendering by the CPU then the my 1080GTX. A lot of software still use CPU over GPU and the power cost is cheaper for CPU.

    GPU's are becoming powerful for rendering but we have to put into account the cost to run it per time it renders.

  6. от дятел, надеюсь бакет в вирее 1х1 поставил для честного сравнения, вирей с норм настройками такую картинку минут за пять просчитает ( а при одинаковых настройках и размере бакета 1х1 пиксел и 1/8 от разрешения по длинной стороне разница будет раз 5-10)

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