https://i.ytimg.com/vi/6KZHxurTccE/hqdefault.jpg
In this video we’re looking at the aaOcean shader for Renderman 21. There’s been a few alterations to the workflow since 20 so I wanted to update this tutorial for old users and new alike. First we’ll look at how to apply the displacement shader to a plane, next we’ll set up the material to simulate the look of water and finally we’ll run through the basic settings so you can make an ocean to your liking.
***Please note: Foam is bugged in the current version, I’ll try update this tutorial once it’s fixed.***
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4 responses to “Renderman 21 Water with aaOcean Tutorial”
what do you think is better this or bifrost? or can they be used in conjunction?
Amazing! As usual 🙂
Great tutorial as always, I was having a look at some of the Primvar stuff online (not in extensive depth) and I thought it might be worth adding to your tutorial list as it seems incredibly powerful, thanks
Awesome. Pumped for the more in depth tutorial on the ocean shader.