https://i.ytimg.com/vi/6KZHxurTccE/hqdefault.jpg
In this video we’re looking at the aaOcean shader for Renderman 21. There’s been a few alterations to the workflow since 20 so I wanted to update this tutorial for old users and new alike. First we’ll look at how to apply the displacement shader to a plane, next we’ll set up the material to simulate the look of water and finally we’ll run through the basic settings so you can make an ocean to your liking.
***Please note: Foam is bugged in the current version, I’ll try update this tutorial once it’s fixed.***
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4 responses to “Renderman 21 Water with aaOcean Tutorial”
what do you think is better this or bifrost? or can they be used in conjunction?
Amazing! As usual
Great tutorial as always, I was having a look at some of the Primvar stuff online (not in extensive depth) and I thought it might be worth adding to your tutorial list as it seems incredibly powerful, thanks
Awesome. Pumped for the more in depth tutorial on the ocean shader.