Retopology for Beginners in Maya


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In this Maya modelling tutorial, learn how to get started with retopology using the very handy quad-draw tool. With it, you can do all forms of retopology, from environments, characters and creatures to props. It’s used by artists in all fields, including gaming, high-end VFX and commercials.

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28 responses to “Retopology for Beginners in Maya”

  1. It’s also really useful to turn the symmetry on preferably in the x axis whilst modelling, it can save a lot of time, it’s found in the same tab as quad draw just above it a lil ways up.

  2. What la better ? Start a basic figure in maya with correct topology for animation and then export it to zbrush for details etc ?
    Or making the full sculpt in zbrush and then export it to maya and do this process in order to be able to animate it?

    Regards!! Awesome video

  3. I'm kind of confused, after you retopo the mesh, why don't the changes seem to apply to the base mesh? It seems like when you reselected the whole mesh (highlighted green) it still displayed the old , messy topology, and you were selecting your retopo mesh independant of the original mesh? Do the changes need to be applied some how?

  4. Can i now use Sculptris Pro in ZBrush to create my own creature/character , then doing some Retopology whether in Blender/Maya/ZBrush to make UV Master be apled to my model again after making good topology ?

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