https://i.ytimg.com/vi/PbBQ7eNE71s/hqdefault.jpg
Lewis Pickston shows you how to build a rig for a tropical fish model and then animate it procedurally using deformers. Not to be missed!
This tutorial first appeared in issue 90 of 3D Artist, which you can grab here: https://www.imagineshop.co.uk/magazines/3dartist/3d-artist-issue-90.html
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6 responses to “Rig and animate a tropical fish in Maya”
Great tutorial. Thank you very much. I wish you could have spend more time on the last 5 mins where you explain the clusters and and controllers. It's a bit confusing.
great tut 🙂
Great tutorial….I am having some problem with snake rig…Can you you help? I want to have a snake to move along path while being able to control each individual control rig independently…just like a snake in Rango (animated feature film)…Rango's snake is able to move along curve path and animator can manipulate it independently….Can you help make that? thanks in advance for your effort…
Great tutorial. Amazing attention to detail, simple but deep explanation.
This helped me understand so much more about rigging. Thank you
Fantastic. Thank you so much.