• Friday , 18 August 2017

Rig and animate a tropical fish in Maya

Code Canyon

https://i.ytimg.com/vi/PbBQ7eNE71s/hqdefault.jpg



Lewis Pickston shows you how to build a rig for a tropical fish model and then animate it procedurally using deformers. Not to be missed!

This tutorial first appeared in issue 90 of 3D Artist, which you can grab here: https://www.imagineshop.co.uk/magazines/3dartist/3d-artist-issue-90.html

Subscribe now and save: http://www.imaginesubs.co.uk/subscribe-to-3d-artist?offerCode=WEB100

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6 Comments

  1. sebek2242
    July 8, 2017 at 17:53

    Great tutorial. Thank you very much. I wish you could have spend more time on the last 5 mins where you explain the clusters and and controllers. It's a bit confusing.

  2. Kien Do
    July 8, 2017 at 17:53

    great tut 🙂

  3. Chulsa Heng
    July 8, 2017 at 17:53

    Great tutorial….I am having some problem with snake rig…Can you you help? I want to have a snake to move along path while being able to control each individual control rig independently…just like a snake in Rango (animated feature film)…Rango's snake is able to move along curve path and animator can manipulate it independently….Can you help make that? thanks in advance for your effort…

  4. Radek Chlebiej
    July 8, 2017 at 17:53

    Great tutorial. Amazing attention to detail, simple but deep explanation.

  5. Saint Sensei
    July 8, 2017 at 17:53

    This helped me understand so much more about rigging. Thank you

  6. Ben Morgan
    July 8, 2017 at 17:53

    Fantastic. Thank you so much.

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