Rigging a Tail in Maya 2017 d4mer 3D, Maya, Rendering June 20th, 2019 6 Comments 146 views https://i.ytimg.com/vi/ldnBWWXHWYg/hqdefault.jpg source Tags autodesk maya, character, maya 3d, maya 3d tutorial, maya rigging tutorial, Maya..., Rigging..., tail rig Share : tweet Previous Next About the : d4mer Related Posts using Maya 3d paint to map out positions of textures May 30th, 2020 Positioning a 3D Model at Zero Coordinates in Maya May 29th, 2020 24 – Rigging – Inicio e dpAutoRigSystem – Tutorial Personagem 3D – Maya May 28th, 2020 Autodesk Maya 2013: Workflow improvements May 27th, 2020 Autodesk Maya 2011 Ocean Tutorial! May 26th, 2020 Train to Hell – Maya 3D Animation May 25th, 2020 6 Comments PolRenders June 20, 2019 at 16:48Log in to Reply Done it on Maya 2019, very useful, thanks! Ilse Zamarripa June 20, 2019 at 16:48Log in to Reply Hi! I already have a character with a tail, I was wondering if I could make that tail dynamic and how. It would be amazing if you could show us 🙂 Thanks! Cle Gaming June 20, 2019 at 16:48Log in to Reply I followed your instruction but when I try to move my root ctrl the tail doesnt follow. Help Rory Morris June 20, 2019 at 16:48Log in to Reply Thanks mate, clear and to the point , this helped me a lot today ! Spooky Animator June 20, 2019 at 16:48Log in to Reply Its nice to see someone show they dont cluster the first one but also very simply showing how its don from beginning to end in ONE tutorial. tyQuestion: Where to place the clusters? under the controls? a main control for the whole rigg? Or better be outside the rigg all together? Baruthulous June 20, 2019 at 16:48Log in to Reply Heaps helpful, thanks Michael!! Leave A Comment Click here to cancel reply. You must be logged in to post a comment.