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welcome to the 6th and perhaps one of the most important chapter of rigging a character. In this chapter we will discuss how to create the reverse foot setup in a character rig. In this chapter you will come to know the theory behind the reverse foot and the most effective way to accomplish it. Hope you will enjoy it.
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5 responses to “Rigging In Maya Chapter 06 – Reverse foot”
Thanks <3
4 years later, still useful, thanks dude
hi.. thanks aalot for the tutorial… i followed every step but my toe tip still rotate when i try to rotate the rest of the leg from the ball.. please how can i make the toe tip to remain independent of the ball.
Its really nice and very simple method. thank you so much.
thank you SO MUCH. i've been trying to find a simple way to do this, and this helps a BUNCH! MERCI!