Rigging In Maya Chapter 06 – Reverse foot


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welcome to the 6th and perhaps one of the most important chapter of rigging a character. In this chapter we will discuss how to create the reverse foot setup in a character rig. In this chapter you will come to know the theory behind the reverse foot and the most effective way to accomplish it. Hope you will enjoy it.


5 responses to “Rigging In Maya Chapter 06 – Reverse foot”

  1. hi.. thanks aalot for the tutorial… i followed every step but my toe tip still rotate when i try to rotate the rest of the leg from the ball.. please how can i make the toe tip to remain independent of the ball.

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