Rigging Lego Batman’s Body – Maya 2016


https://i.ytimg.com/vi/x87NkIOoYdk/hqdefault.jpg



In this tutorial I’m going to create a series of joints for Lego Batman. After that I’ll skin the joints to the geometry. Then I’ll create controls around certain key joints. Then I use parent and orient constraints to set up the controls so that I can properly articulate the model.

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23 responses to “Rigging Lego Batman’s Body – Maya 2016”

  1. I've got the same issue as Nick Slade but I don't understand his work around. How do you tilt the pelvis (and thus the entire upper body forward) without also swinging the legs back? The pelvis, unfortunately, pivots the entire body. All I want to do is pivot the upperbody forward (as if the character were bowing) with out moving the legs.

  2. Hey Mr H.

    Apologies if this has already been addressed but I've come across an issue; when I attempt to rotate the body from the pelvis to make the character lean forwards the legs rotate along with the rest of the body as if the character is stiff. I'd like the feet to stay planted so I can lean my character forward and backwards during animation, how can I achieve this?

    Thanks a lot, and great tutorials by the way. I just modelled and rigged Benny the spaceman from The Lego Movie. Ah yes, which leads me to my next question; you don't happen to have a tutorial on animating the character do you?

    Thanks again

    [UPDATE]
    I think I just answered my 2nd question by taking a look at your 3D Animation in Maya section on your YouTube profile.

  3. So i am really confused here and i'm hoping that someone can clear this up. I have followed these exact steps and although the model moves properly (where it is supposed to according to the video) but only at the main joints. how would i get the secondary joints to move i know this is confusing so for an example when i move the arm the arm only moves how would do i get the elbow to bend?

  4. So i am really confused here and i'm hoping that someone can clear this up. I have followed these exact steps and although the model moves properly (where it is supposed to according to the video) but only at the main joints. how would i get the secondary joints to move i know this is confusing so for an example when i move the arm the arm only moves how would do i get the elbow to bend?

  5. I have really enjoyed following along to help make this model, had a little troubles but it has be fantastic. thanks! If you can do a animation one, with him walking or moving. would like to learn that.

  6. is there anyway to get a more organic movement, such as in the lego video game cutscenes, the characters limbs move irregularly and seem like rubber. How could I go about doing that? Thanks in advanced.

    Subbed by the way, i'm just getting into Maya and it's awesome!

  7. Hello Mr. H
    sorry for disturbing, but I've a problem whit the rigging that I can't solve.
    I can not control the rotation of the arm when I apply the Parent Constrain with the wireframe box.
    I've search on internet and I think that is a weight problem of bones, but i don't find a solution!
    the problem is probably due to a parameter set wrong.
    Can you help me please? this is for a college project and I'm disperate.
    Thank you for you time

  8. Excellent video – these tutorials are fantastic! I was wondering if you know any good videos for how to make a Lego Hairpiece for a lego character? – I have a project at college due this month and I am making a lego animation for it…

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