Rigging Wires using Maya


https://i.ytimg.com/vi/ly-gp47UFl0/hqdefault.jpg



Basic rig for manual wire animation

source


18 responses to “Rigging Wires using Maya”

  1. Two ways I could think of were Jiggle deformer and making it a Hair system.
    Jiggle would be the easiest but you may see geometry penetration. I would figure that you'd may use the Make Selected Curve Dynamic (nDynamics -> nHair). Then add your passive colliders, wire tool the output curve(hair system create two curve a follicle=driver and output=driven), and control the cvs of the follicle as usual.

  2. You are correct. I also often use groups for extra control and parent shape is a nice trick that keeps things clean and simple. Just wanted to keep this particular demo simple and to the point.

  3. @9.55 – great video – i like to use groups as offsets – that way i can retain my worldspace movements but then a control curve beneath that will be zero'd out.

    Another natty trick i learnt was to use parent -r -s; with a curve control and a joint. That gives you direct control of the joint via a curve controller. Its not always something you want but its nice to know it can do that!

Leave a Reply