Root and hip character rigging in Maya


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Simple tutorial on how to setup a root and hip control in Maya using constraints and parenting. This tutorial assumes that you already know how to use joints, IK, and FK controls on a character.

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7 responses to “Root and hip character rigging in Maya”

  1. Hey Nathan, I'm really new to rigging and have a question. I have a Master/Root joint connected to my hips, and a second Hip Joint which is connected to the rest of the upper torso. When I create a Spline IK – I can only do it on the Hip Joint, which means no deformation in the legs. When I create the Spline IK to my Master/Root, it merges into one big ball of mess. What am I doing wrong?

  2. Hi, I would have a question.. Im rigging a skeleton and I have IK legs set up, when I point constrain a hip and move id downward, skeletons knees are not crouching but moving as solid object within the rig

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