7 thoughts on “Root and hip character rigging in Maya

  • November 7, 2020 at 20:37
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    Hey Nathan, I'm really new to rigging and have a question. I have a Master/Root joint connected to my hips, and a second Hip Joint which is connected to the rest of the upper torso. When I create a Spline IK – I can only do it on the Hip Joint, which means no deformation in the legs. When I create the Spline IK to my Master/Root, it merges into one big ball of mess. What am I doing wrong?

  • November 7, 2020 at 20:37
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    Do you think you could do an IK Pelvis tutorial? Although I use Blender instead of Maya, I know some peeps who could use a pelvis tutorial for Maya.

  • November 7, 2020 at 20:37
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    Hi, I would have a question.. Im rigging a skeleton and I have IK legs set up, when I point constrain a hip and move id downward, skeletons knees are not crouching but moving as solid object within the rig

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