• Sunday , 19 November 2017

Rope Tutorial – Blender Guru

Code Canyon

https://i.ytimg.com/vi/1drRNphACMc/hqdefault.jpg



How to make a rope in Blender using curves and microdisplacement.

Rope Texture: https://www.poliigon.com/texture/2339

Microdisplacement tutorial: https://www.youtube.com/watch?v=dRzzaRvVDng

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Poliigon: http://www.poliigon.com

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36 Comments

  1. SERA ALTERADO
    August 30, 2017 at 12:50

    I read that as rape tutorial

  2. 007speedcuber
    August 30, 2017 at 12:50

    I read "rope" as something else…

  3. D - Rob
    August 30, 2017 at 12:50

    Change that O to an A, you know'm'sayin'? 😉

  4. SwissPL
    August 30, 2017 at 12:50

    Brilliant!!

  5. ella jo
    August 30, 2017 at 12:50

    i think its called a "churo"

  6. MrDoboz
    August 30, 2017 at 12:50

    I read rape tutorial. I have problems.

    I need a new monitor

  7. Dan Lapain
    August 30, 2017 at 12:50

    still surprised after all this time of using blender that the devs never implemented an option to auto apply rotation, scale, transform. They should have added a checkbox for it years ago.

  8. CreeDo Lala
    August 30, 2017 at 12:50

    I see some bitchy comments about how people are directed to get textures to the paid site, but the fact is you'll need SOME sort of textures and bump maps if you wanted to make rope, so I don't understand all the crying. Go google some alternate free textures or whatever. Or waste hours making them yourself just to save a dollar.

    The actual tutorial info on the experimental features is extremely useful… people are getting hung up on "oh simple rope? There's a million 3D ropes out there, so EZ and boring"…causing them to overlook the fact that he's teaching you how to take a texture and actually change the geometry of your mesh to make convincing 3D objects semi-automatically, where before you were just making cheesy fake-looking normals.

    This shit is mindblowing and they're getting the info for free, and there's a free trial to snag the textures too, and all they wanna do is complain. Unreal.

  9. SleeplessSkeptic Gaming
    August 30, 2017 at 12:50

    when I add the math and switch it to multiply it only changes it slightly. only making it look like a smoother potato thing. any advice! I need to make some rope!

  10. FluffyBuns
    August 30, 2017 at 12:50

    why am i watching this i dont even use blender

  11. Tall Dokter
    August 30, 2017 at 12:50

    Now I know the ropes

  12. Magos X
    August 30, 2017 at 12:50

    What if you want a second rope? Can you create another curve and reuse your current stuff/settings? Without making a copy ofc, if I change a parameter it should affect all ropes.

  13. pepperj
    August 30, 2017 at 12:50

    I thought the title of the video said "Rape Tutorial" which is the only reason I clicked. What the fuck is Blender?

  14. Jan Tuts
    August 30, 2017 at 12:50

    Could this be exported to Unity? Be it as a high-poly mesh, or the maps/setting needed for the displacement to be recreated in a Unity shader.

  15. D . A .
    August 30, 2017 at 12:50

    Why did I read "Rape Tutorial" at first? 🙁

  16. Mohammad Ahmer Malick
    August 30, 2017 at 12:50

    your tutorials are lovely , jaani

  17. Drettlinking
    August 30, 2017 at 12:50

    I feel like you are the DanTDM of blender 😀

  18. George R
    August 30, 2017 at 12:50

    This actually works? because it doesnt for me. Activated experimental support, checked true on displacement, checked material to be all ok, updated going into edit/object, and no joyce. No displacemente anywhere. Also i dont have the adaptive subdivision option. So, whats the deal? and yup, using blender 2.78

  19. Nicolas Trujillo
    August 30, 2017 at 12:50

    in 1:45 its easier after you hit extrude and X, just hit 3 and it will automatically go to the third grid

  20. TheKnown Unknown
    August 30, 2017 at 12:50

    I thought the title was Rape Tutorial!

  21. Stevo Supremo
    August 30, 2017 at 12:50

    Adding the displacement texture didn't do anything…

  22. hayden houldsworth
    August 30, 2017 at 12:50

    24:40 "Gum Grape" xD that made me laugh so hard

  23. Thatfeelthony Whentano
    August 30, 2017 at 12:50

    Chester Bennington must've watched this.

  24. Alexander Holzinger
    August 30, 2017 at 12:50

    Great tutorial. One thing might be worth mentioning. In the UV/Image Editor "Constrain to Image Bounds" comes in handy whenever you want to line up "the ends" with the UV grid. So you don't have to zoom in, fiddle around and use "Snap to Pixels".

  25. A random Lizard
    August 30, 2017 at 12:50

    I can't do this, i have blender 2.78 but i can't find experimental!

  26. Booming
    August 30, 2017 at 12:50

    Can I look your system specs somewhere up? Couldn't find it on YouTube and your website.

  27. Cardedon
    August 30, 2017 at 12:50

    Can i ask you what software you use for show the key you press?

  28. Harry Ayres
    August 30, 2017 at 12:50

    You could really ease your extrusion workflow there. Just: e->x->0.1 shift+r shift+r

  29. griffin yearout
    August 30, 2017 at 12:50

    Poliigon, so awesome… But so expensive ;(

  30. ItsAlex
    August 30, 2017 at 12:50

    I too watch Gum Grapes.

  31. Doom Nasa
    August 30, 2017 at 12:50

    wow great
    you are professional
    nice work bro

  32. FEHLAUER THE FEHLAUER
    August 30, 2017 at 12:50

    Just me that read

    Rape tutorial

  33. Jerry James
    August 30, 2017 at 12:50

    awesome tutorial! can u show a tutorial about rendering like urs Please!

  34. Elite Stomper
    August 30, 2017 at 12:50

    So can I use this information to make a rope that can be used as a game asset ??? Or is there a better way?

  35. Chris Raz
    August 30, 2017 at 12:50

    Potato Tornado

    …just to answer your most important mystery.

  36. jgoep
    August 30, 2017 at 12:50

    Dear Andrew, you needn't keep turning up the Array modifier Count, just select "fit curve" in the "fit type" dropdown menu and your rope will always align correctly with your curve length… 🙂
    Cheers from your german fan 🙂

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