Simple Realistic Acrylic Glass Shader in Cycles


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Making a Procedural Acrylic Glass (window glass) shader in Blender Cycles with Fresnel input
Tutorial based on basic PBR rendering concepts
Keep tweaking!

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29 responses to “Simple Realistic Acrylic Glass Shader in Cycles”

  1. Thanks for the info, I was trying to mimic how the edges of glass tables appear and this video was spot on. Never thought to look online for IOR values so thanks for that too. I agree with your conclusion as well. This is definitely a good starter setup for acrylic glass. I also found that adding a refraction through the mix shader just before the material output helps a bit. You can use the same fresnel factor for that as well.

  2. Your example renders look more like tempered glass or safety glass than acrylic because of the slight greenish hue they have (something that Acrylic in my experience doesn't generally have, my prescription eyewear which is actually pretty thick is made with acrylic lenses, and looking at the edges of the lenses they don't have that discoloration)

  3. You know what I wish…the focus of this video is the node editor…I wish it was full screen so we could see exactly what was going on and what the settings are that he used. In my case, the results were less than satisfactory. I found it difficult to review the video to find my errors.

  4. hello there, greate tutorial. but I have problem with my Glass, after I applied Glass BSDF to my cup, and then I've changed the colour to Image Texture and applied the UV, and after all that done, I rendered, my glass suddenly change to black and the texture still there but I can't see my texture clearly because of my glass is turn to black. need help please.

  5. Just a quick question, can you export your glass obj and will it be transparent in another obj program. Say for example, I make a window, and export it in obj wave format. Then import it into Daz studio program , will it be glass in there or no.

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