• Sunday , 26 May 2019

Skinning Rigging and applying mocap data using Human IK tutorial in Maya

Code Canyon

https://i.ytimg.com/vi/pvVgf9jETyo/hqdefault.jpg



Tutorial showing how to create a skeleton for a simple polygon model, skin it using heat map, setup the skeleton for Human IK, create a Human IK control rig, importing mocap files, and applying them to the rig.
All done in maya 2014

source

3d Ocean

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