• Friday , 23 August 2019

Skinning Rigging and applying mocap data using Human IK tutorial in Maya

Code Canyon


Tutorial showing how to create a skeleton for a simple polygon model, skin it using heat map, setup the skeleton for Human IK, create a Human IK control rig, importing mocap files, and applying them to the rig.
All done in maya 2014


3d Ocean

Related Posts

Leave A Comment

You must be logged in to post a comment.