SONY GAMES – Heavenly Sword with Autodesk Maya and MotionBuilder


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An inside look at Sony Games creation of Heavenly Sword using Autodesk Maya and Motion Builder.

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11 responses to “SONY GAMES – Heavenly Sword with Autodesk Maya and MotionBuilder”

  1. @chiefpackman Actually PC is always a waste. Making a game for PC not only going to waste the money invested into project but also will more than likely prevent the company from making any profit at all. PC gaming is dead because of the piracy. No point to make a good looking game for pc if it is going to be downloaded from torrents.

  2. @chiefpackman
    whatttttt !!!!!!!!!!!!! waste you do know that allllllllllllllllllllllllllllllllllllllll games are made in a computer right but they got it wrong this time they made a pc game for a ps3 game

  3. @NGT2O6 Have you actually played it? Because I have finished it on PS 3 on HD TV and its not exaggerated that the graphics and gameplay are of top lvl. Graphic wise it comes even close to the FF XIII graphics… don't forget youtube always fucks up quality xD

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