Specular vs Metalness Workflows for PBR Shading in Blender


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There has been a lot of confusion about what types of PBR maps do what.

In this video, we makes sense of metalness vs. specular workflows and their combination, plus an easy way to tell them apart (regardless of what software you are using).

From our ongoing series ‘Shader Forge’: https://cgcookie.com/lesson/metalness-specular-workflows/

CC Music: Demons by CDK

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22 responses to “Specular vs Metalness Workflows for PBR Shading in Blender”

  1. great video! Question: does changing the base color in Metalness workflow give the same effect as Specular workflow where you assign a spec color to your map? or, rather, can it compensate with the base color for the lack of specular color ?

  2. Please, it is possible that they added subtitles to the videos. Much of the community we want you very grateful. They do not even have to be in other languages, with the addition of English subtitles as enough. Thank you very much.

  3. Playing music while you talk is like having a tv show overlay on  your screen while you try to show what to do/learn. (or a overlay of you talking) = horrible  / or maybe I listen better over the music  MIT did a study and found that ….

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