Speeding Up Your 3D Renders using Octane Render Engine in Maya


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A quick Tutorial showing how you can speed up your renders in Maya using the Octane Render Engine ~ I am using Octane to render the scenes for my animated TV series, The Adventures of Nkoza & Nankya, and getting an average of 25 seconds to 30 Seconds on some of my key character shots like the one I am using as a case Study ~ Kindly spare a few minutes to like our page and invite your friends: https://www.facebook.com/ASeedForNkozaAndNankyaTVSeries ~ You can Subscribe to our Official youtube Channel at: https://www.youtube.com/user/NkozaandNankya

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12 responses to “Speeding Up Your 3D Renders using Octane Render Engine in Maya”

  1. the interactive rendering is quick yes because octane is an unbiased renderer. However the batch rendering for octane is so slow its ridiculous. redshift's biased renderer is 10X faster at both interactive rendering and bucket rendering. yaw'll should try redshift unbelievable speed and quality they just released version 2.0. What would take hours with octane will take minutes with redshift 2.0. I will never use another renderer (: by the way Redshift is the fastest GPU renderer on the market right now. Makes V-ray, octane, Arnold, and maxwell look like an inferior renderer.

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