Student Demo Reel 2017 FX – Jinguang Huang


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My name is Jinguang Huang, an FX intern at SideFX software. I graduated from Savannah College of Art and Design as Master of Arts degree in Visual Effects on March 2017. Currently, I am looking for full-time FX Artist or FX TD position. This is my 2017 version demo reel, the breakdown as follow:

1. Castle Siege Battle – FX, Lighting, Compositing 
Houdini, Maya, Nuke
I am responsible for FX, Lighting and Compositing in this project. The FX including: Crowds simulation, RBD simulation, Pyro simulation Arrows(particle) simulation, Cloud simulation, Fog effects,

2. Stream Scene – FX, Lighting, Compositing  (Fluid Simulation)
Houdini, Nuke
This is a project about Fluid simulation, Lighting and Compositing. I was using flip solver in Houdini to do the fluid simulation. The layers including: water surface layer, Foam, Spray, Cluster layer, bubble layer, mist layer, Floating woods layer, wet map, flowers and grasses layer and Rocks layer. 

3. Tank Firing – All Aspects (3D tracking, Pyro FX, RBD, Lighting, Compositing, Modeling, Texture, rigging and animation)
 Houdini, Nuke, Maya, Mari, Photoshop
This is a project about 3D camera tracking. After I get the tracking done, I exported the camera and guide geometry into Houdini and match the CG elements base on the camera and guide geometry. I was using my tank model and create the pyro FX and RBD FX in Houdini.

4. Building Explosion – All Aspects (pyro, RBD)
Houdini, Nuke
This is a project about Rigid Body Dynamic and pyro simulation. All simulations were done in Houdini. The layers including: building layer, debris layer, main explosion layer, building dust layer, debris dust layer, spark layer, spark smoke layer and advected particle layer. 

5. Seaplane Landing – FX (Fluid, Ocean)
Houdini, Nuke
All simulations were done in Houdini. The layers including: Ocean surface layer, Foam, Spray, Cluster layer, bubble layer, mist layer, wet map.

If you want to see more details, please visit jinguanghuang.com.

Thank you!

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