• Tuesday , 23 October 2018

Studio Light setup in Autodesk Maya

Code Canyon

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In this tutorial I will show you my take on how to setup Studio lighting in Autodesk maya

source

3d Ocean

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11 Comments

  1. Lyandro Tansingco
    October 6, 2018 at 11:26

    hi bro…where did you get those HDRI images? I've been looking through the internet and I couldn't find any good ones.

  2. Pierce O'Toole
    October 6, 2018 at 11:26

    Brilliant tutorial! I have been struggling with Maya lighting for so long and I think I finally get it now. Hahaha (That "T" shortcut for directing the cameras is gold)

  3. Leaniv
    October 6, 2018 at 11:26

    Hi Mike,just a little question: the Mental Ray is trusty enough to be used as reference material for shadow and light studies?

  4. live Channel
    October 6, 2018 at 11:26

    i want maya plugins

  5. Irisabeth Grave
    October 6, 2018 at 11:26

    Thank you! Great video 🙂

  6. dimeolas777
    October 6, 2018 at 11:26

    Great starter, getting the Intro to Lighting this term so we are going to be best friends, hope you like coffee lol

  7. Raymond Doetjes
    October 6, 2018 at 11:26

    A few tips on setting up lighting.
    1) Your keylight make that twice as powerful as your fill light, and your rim light (the one on the top) aim it just at the edge of your subject and keep intensity low and defuse it a lot.

    2) You can give some live to the light by using CTO (colour temperature orange) and CTB (colour temperate blue) just a a slight bit already makes things pop.

    3) I personally like to just use the reflection from the HDRi when I do a studio scene because the light can often be very uneven. For VFX shots I use the light and reflections just to allow the 3D to blend in better.

    4) For interesting light accents you can make so called gobos.. Just a plane with polies taken out to give a certain pattern. I often use a slid in real life film, just to have a subtle band of light over the eyes for example or an object. In 3D you can go wild and with volumetric lighting enabled (don't know how that is done in Maya, I am Modo user except for dynamics :D) you get nice interesting volumetric lighting that way.

    5) Bounce lights can work wonders to bring a bit of light from underneath the subject. Often a reflector that bounces some photons from your key- and fill light is enough. Here you can also choose to make the reflector a bit orange or blue depending on the look you want.

  8. Subsisto
    October 6, 2018 at 11:26

    Cheers for the video. Learnt a lot. What's your facebook page name?

  9. Saif Islam
    October 6, 2018 at 11:26

    Mike I am one of your regular student….I will be very grateful if you share some character modeling tutorial….It help us more to learn about Maya

  10. Mike Hermes
    October 6, 2018 at 11:26

    How to setup Studio Lighting in Autodesk Maya

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