Subsurface Scattering In Blender

https://i.ytimg.com/vi/48Ag0zLL9zA/hqdefault.jpg



+ Light penetrates the surface of an object
+ Scattered in the material
+ Some light leaves the surface at a different point.
+ The more distance the light travels before exiting, the more it will be absorbed
+ Thicker areas will absorb more than thinner ones.
+ Most shaders we have used so far are direct surface scattering

Resource LINKS…
+ Lecture DISCUSSIONS Forum: https://community.gamedev.tv/tags/c/blender/s08-the-human-head/cbc_s08_subsurface_scattering
+ Lecture Project Changes: https://github.com/CompleteBlenderCreator/08.Human.Bust/commit/2405e14e2076baced6bb1c4d42dbffb1aa692a02

source

9 thoughts on “Subsurface Scattering In Blender

Leave a Reply