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Blender Game Asset Modeling Tutorial (Part 6)
https://i.ytimg.com/vi/rEIUmsmqYmo/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source
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Blender Game Asset Modeling Tutorial (Part 2)
https://i.ytimg.com/vi/DSnjmaHZSpc/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source
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Blender Game Asset Modeling Tutorial (Part 5)
https://i.ytimg.com/vi/mCxawDuReeg/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source
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Blender Game Asset Modeling Tutorial (Part 3)
https://i.ytimg.com/vi/gwHT78N1IzE/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source
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Blender Game Asset Modeling Tutorial (Part 1)
https://i.ytimg.com/vi/ATE0TzrIhp4/hqdefault.jpg Good Blender beginner tutorials: https://www.youtube.com/watch?v=zOvawDOWqC4&index=1&list=PL9057AB8E3C66AE80 Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and…
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Blender Game Asset Modeling Tutorial (Part 4)
https://i.ytimg.com/vi/XIegIRTEOXw/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source