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baking |
  • Friday , 4 December 2020

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Baking Object Space Normal Map for low poly game asset (Autodesk Maya) Original Post: Level = Intermediate This tutorial is to demonstrate the baking process for creating an Object Space normal map with Autodesk Maya. Note: Please do unwrap the UV of your low-poly mesh before attempt the baking process. ...

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Tutorial I Baking Normals with Cycles

Tutorial I Baking Normals with Cycles In this tutorial both Frederik Steinmetz and Gottfried Hofman explain the differences between baking normals in Blender internal or Cycles render engine. Find out more about normals here: — Website: Twitter: Facebook: source

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Introduction to Cycles Baking

Introduction to Cycles Baking–_ZvU/hqdefault.jpg Cycles Baking allows you to essentially “freeze” the calculated light data directly on to your meshes. Making this feature immensely useful for gaming and animations. Watch the vid to find out how. source

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