-
Bier in Szene setzen – Photoshop Tutorials by Photographish
https://i.ytimg.com/vi/ZN4D3d_eZFk/hqdefault.jpg Wie setze ich mein Lieblingsbier professionell in Szene? Facebook-Fanpage: http://www.facebook.com/PHotographish?sk=page_getting_started Photographish Home: http://photographish.de/ Foto Website: http://www.hebold-fotografie.de/ Download Material (Wasserspritzer): http://photographish.de/Downloads.html Water Splash – Pinselspitze: http://www.brusheezy.com/search/water+splash View Original Source Here
-
Blender Tip – Final Render
https://i.ytimg.com/vi/XpscrwhT2VI/hqdefault.jpg Setting up a final render of the beer glass scene in blender, some last minute tweaks and rendering settings to give it a photo realistic look. Add bubbles to the liquid here :- Download the project file from here :- https://dl.dropboxusercontent.com/u/49525238/Blender/Beer%20Glass/BeerGlass_4_lacing.zip Download the final renders here :- https://dl.dropboxusercontent.com/u/49525238/Blender/Beer%20Glass/beerRenders.zip source
-
Beer Mug Render | Autodesk Maya 2017 | Speed Model
https://i.ytimg.com/vi/pA_ZMOqQjjo/hqdefault.jpg Created by me on Autodesk Maya 2017 using Mentalray Render – https://www.instagram.com/p/BdRuPCqBLcI/?hl=en&taken-by=mr.epiczzor source
-
How To Photograph A Beer Bottle/Product Photography
The Fstoppers Flash Disc is now on Amazon here: http://amzn.to/ZSxkNU Original source
-
How to Make a Beer in Blender
https://i.ytimg.com/vi/Xbc3KMIOuKM/hqdefault.jpg Blender tutorial showing you how to make a beer from start to finish, using Blender. View the post: http://www.blenderguru.com/videos/how-to-make-a-beer/ source
-
3D Commercial Maya – Windhoek Draught – Nambrew Advertisment
https://i.ytimg.com/vi/KF1HdqRq5Vc/hqdefault.jpg 3D Commercial Maya – Windhoek Draught – Nambrew Advertisment The advertisement was created and produced by URs3D.net I am a real fan of Namibias Windhoek Draught so to show my appreciation I created this refreshing short. It was modeled in Maya, the water simulations were done in RealFlow and it was rendered using Maxwell.…