-
Creating a Realistic Head in Blender – part 01
https://i.ytimg.com/vi/pO58JyGh7SM/hqdefault.jpg View this tutorial and others on Blender Cookie: cgcookie.com/blender/2012/06/13/creating-realistic-head-blender/ This is a complete tutorial series explaining the creation of a realistic human portrait with Blender. The entire process will be covered from base mesh modeling, detail sculpting, texture painting, hair growing and styling, sub-surface scatter shading, and compositing. Some of the more time-consuming tasks…
-
Blender 2.6 Tutorial 13 – Bones & Rigging 101
https://i.ytimg.com/vi/EcNGeIV0BsU/hqdefault.jpg In this video I show you how to add bones to create a skeleton (armature), and how to make that skeleton influence a character mesh. source
-
Camou short 3D animation movie (Blender)
https://i.ytimg.com/vi/EMjfAOkUR58/hqdefault.jpg Comou a action/ comedy movie created with Blender 2.6 source
-
Blender 2.6 Tutorial 10 – 3D Text
https://i.ytimg.com/vi/aFmvpt4Zr3k/hqdefault.jpg In this video I cover how to add and edit 3D text into your scene using Blender software. source
-
Blender 2.6 Tutorial – GPU Setup for Cycles Rendering
https://i.ytimg.com/vi/Qo0nwluPhuU/hqdefault.jpg In this tutorial, I run you through the setup required (Windows 7, 64 bit) to get Cycles rendering with an nVidia GPU. source
-
Blender 2.63a Tutorial – Basic Armatures and Bones – Part 1
https://i.ytimg.com/vi/0QGtBvvQbnc/hqdefault.jpg Introductory lesson to help new Blender users quickly get up to speed in creating armature-based characters. source
-
Blender 2.6 Tutorial 12 – UV Mapping (Image Textures)
https://i.ytimg.com/vi/obB9T3jXlak/hqdefault.jpg In this video I demonstrate and explain how to ‘unwrap’ a model by creating seams, how to export tat mesh’s UV map into a graphics editor like Photoshop, paint a texture, then bring the image back into Blender to apply to the object. source