Tag: Boujou

  • Autodesk Maya 2013 – Банка на столе. 3D Tracking в Boujou 5 и импорт камеры в Maya

    https://i.ytimg.com/vi/x9gqgA3OhQs/hqdefault.jpg Как работать в Autodesk Maya 2013. Банка на столе. 3D Tracking в Boujou 5 и импорт камеры в Autodesk Maya . . . ➤ Мой сайт: http://mult-uroki.ru ➤ Группа ВКонтакте: https://vk.com/mult_uroki ➤ Заказать рекламу: http://mult-uroki.ru/reclama ➤ Мои курсы, уроки, разработки: http://mult-uroki.ru/courses ➤ Записаться на индивидуальные занятия: http://mult-uroki.ru/lessons ➤ Как я монетизировал свой канал на…

  • Boujou To Maya 3D Camera Tracking Tutorial

    https://i.ytimg.com/vi/fyMR6NERCLM/hqdefault.jpg In this Boujou tutorial to Maya tutorial you will learn how to do 3D Camera Tracking using Boujou and how to export the tracking data from Boujou to Maya 2017. Free Maya 2017 Student Download: https://www.autodesk.com/education/free-software/maya Boujou: www.vicon.com/products/software/boujou Subscribe for new Visual Effects and Filmmaking tutorials: http://www.youtube.com/subscription_center?add_user=tunnelviziontv Facebook: http://www.facebook.com/tunnelviziontv Twitter: http://www.twitter.com/ruanlotter Google+: https://www.google.com/+tunnelviziontv Instagram:…

  • Maya 2017 | Easy Rigging Tutorial

    https://i.ytimg.com/vi/487VwwL95hE/hqdefault.jpg Hey guys this video shows you how to rig a character inside of maya. The rig itself will be quite basic just to get an understanding for the bone structure. This tutorial is different to my previous Cinema 4D rigging tutorial because it shows the fundamentals for animation for example bone orientation. Enjoy. ————————————————————————-…

  • Maya 2017/Boujou – 3D Tracking Test Breakdown

    https://i.ytimg.com/vi/1-MuI_cZEVY/hqdefault.jpg source

  • C4D | Animating Characters Part 2 (Weight Effectors+more)

    https://i.ytimg.com/vi/XvIOChpSmSY/hqdefault.jpg This is the continued tutorial of animating call of duty characters in Cinema 4D. This tutorial is on weight effectors, IK Chains and keyframing. The essentials to finish of the character animations. If you have any questions please message me. source