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Speed Modeling – Bubbles – Blender 3D (Cycles)
https://i.ytimg.com/vi/FJsf1-yCZXw/hqdefault.jpg http://facebook.com/sheldinlp Hello everyone! This is me, speed-modeling a scene filled with bubbles. I posted a render of a similar scene to a Blender group on Facebook and a lot of people wanted to know how I did it, so here goes! If you like what you see, please check out my FB-page where I…
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Poly Blocking Maya With Commentary: Mongol Character
https://i.ytimg.com/vi/JTfnV6C6Ces/hqdefault.jpg This time lapse shows the blocking of this Mongol character in Maya. Blocking forms the foundation of the model and you can achieve results quickly this video covers about 1:40hr Also see a full block in real time here… For a lot more information about the hotkeys and tools used here see http://www.create3dcharacters.com or…
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Blender Alien Creature Tutorial Part 2: Sculpting and Detailing
https://i.ytimg.com/vi/aEnd6jzhv9g/hqdefault.jpg Blender Alien Creature Tutorial Part 2: Sculpting and Detailing Some sculpting and detailing work on our creature. Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.Blender is a public project, made…
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Tutorial – Create an Alien Planet in Blender
https://i.ytimg.com/vi/8kuF0QYMkog/hqdefault.jpg Tutorial – Create an Alien Planet in Blender In May, astronomers announced the discovery of 1,284 new exoplanets, the single largest haul of alien worlds made to date. Among the exoplanets discovered were nine rocky worlds that could possibly support life as we know it. This discovery was made using NASA’s Kepler space telescope,…
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Shure Microphone (Cinema 4D Tutorial)
https://i.ytimg.com/vi/onTfWHeKsqc/hqdefault.jpg Ich habe einen kleinen Fehler in diesem Video gemacht. Verwendet beim Mittering (Topology) im Bevel Deformer “Uniform”, dann habt Ihr auch keine Dreiecke. // I made a little mistake in my video. Use in the Mittering-Settings in the Bevel Deformer (Topoplogy) “Uniform”, so you get rid of the triangles. Thanks for the tip to…